# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your MultiworldGG options are valid at this site:
#        https://multiworld.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Super Mario Odyssey Template

game: Super Mario Odyssey
requires:
  version: 0.7.158 # Version of MultiworldGG required for this yaml to work as expected.

Super Mario Odyssey:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0
    random-high: 0
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  goal:
    # Sets the completion goal. This is the kingdom you must get the last story multi moon in to win the game.
    # Valid options: Metro (A Traditional Festival), Luncheon (Cookatiel Showdown), Moon (Beat the game), Dark (Arrival at Rabbit Ridge), Darker (A Long Journey's End)
    sand: 0
    lake: 0
    metro: 0
    luncheon: 0
    moon: 50
    dark: 0
    darker: 0

  story:
    # Adds story progression moons to the pool.
    single_moons: 0
    multi_moons: 0
    all: 0
    'off': 50

  shop_sanity:
    # Adds various shop items to the pool.
    # shuffle: shuffles outfits amongst themselves keeping them in your game.
    shuffle: 0
    outfits: 0
    non_outfits: 0
    all: 0
    'off': 50

  colors:
    # Randomizes each kingdom's moon color.
    'false': 50
    'true': 0

  counts:
    # Randomizes each kingdom's moon count.
    # same total: Moon counts still add up to 124 like in the base game.
    # lock ruined: Moon counts still add up to 124, but ruined kingdom is always a 3 moon requirement.
    # moderate: Up to +25% and down to -20% of normal per kingdom counts.
    # extreme: Up to 200% of normal count.
    same_total: 0
    same_total_lock_ruined: 0
    moderate: 0
    extreme: 0
    'off': 50

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    # In Super Mario Odyssey, Mario dying in any way sends a death and receiving a death causes Mario to die where he stands.
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with these items.
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
